Your world
Naming your world
Names built from your world’s own sounds, and one safe way to change your mind.
Names here are not written by a model at all. They are built by a generator from a sound you choose for your world — real phoneme inventories, syllable shapes and naming formulas, assembled by ordinary code — and every candidate is checked against everything the novel has already named. A model comes in only at the end, to read your story and choose between finished candidates, which is the part it is genuinely good at. (Why not just ask a model? Because every model offers you Elara — there is a live demonstration in that post.)
It is off by default. Turn it on per novel in Novel settings, and a Names page appears alongside the story bible.
The rules: what your world sounds like
Every novel with naming on has a small charter: one or more cultures, each with a sound world — eight to pick from, from Northern & Hard to Cloud-Sea to Foundry — plus a genre convention (western fantasy, xianxia, LitRPG, modern), a list of words you have banned, and any notes you want the writer to keep in mind. A story that spans an empire and the steppe it is fighting wants two cultures, and the difference is audible on the page.
You never have to fill this in from nothing: it starts as a guess from your premise, and one button asks a model to read the novel and propose a charter instead. Either way, what is saved is yours to edit, and the screen tells you whether it is showing a guess or your own work.
Coining a name
On the Names page, pick what needs naming — a character, a faction, a technique — and say in one line what it is and what it should feel like. The generator builds a slate of candidates that already fit your world’s sounds and clash with nothing you have named; a model then reads your story and puts three or four forward, each with an in-world etymology that turns a sound into something the novel can refer to. The whole slate stays visible underneath, so you can always reach past the picks.
The judging call costs a fraction of a cent. With no key connected it is simply skipped, and you get the full generated slate as-is — the feature degrades to fully working.
While a chapter writes itself
With naming on, the chapter writer carries the same generator as a tool. When a new tavern keeper or border fort needs a name mid-scene, it asks the generator rather than its own instincts — and because the generator is plain code, that costs nothing and adds no waiting. Names that survive into accepted prose are recorded where they belong: in the story bible.
Rename everywhere
The part every author eventually needs, whether or not they ever coin a name: open any bible entry and Rename everywhere changes a name across the novel — chapters, bible, character designs, arcs and the map in one pass. The preview is mandatory and shows exact counts per document before anything is touched; aliases and name parts are listed as separate rows so a half-rename cannot happen silently. It works on every novel, no settings required.